Wednesday, March 05, 2008

Making faces in virtual worlds

Today, a friend sent me a link to this device named: Emotiv.

A rough description of it would be: a helmet that monitors your brain activity and convert it into signals that can be used in a variety of ways.

Although games might be the first thought, the Expressive application particularly reminded me of a previous post by Ian Foster on a Second Life hack that allows the manipulation of objects in virtual worlds as a response to some physical process.